Research Publications

2014

2013

Fast Deformation of Volume Data Using Tetrahedral Mesh Rasterization

Jorge Gascón, José Miguel Espadero, Alvaro G. Perez, Rosell Torres, Miguel A. Otaduy

Proc. of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation - 2013

Fast Deformation of Volume Data Using Tetrahedral Mesh Rasterization from Jorge Gascon Perez on Vimeo.

2011

BlenderCAVE: Easy VR Authoring for Multi-Screen Displays

Jorge Gascón, José M. Bayona, José Miguel Espadero, Miguel A. Otaduy

SIACG 2011: V IBERO-AMERICAN SYMPOSIUM IN COMPUTER GRAPHICS - 2011

2010

Constraint-Based Simulation of Adhesive Contact

Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy

SCA10 (Symposium of Computer Animation 2010)

Modeling and Simulation of a Human Shoulder for Interactive Medical Applications

Miguel A. Otaduy, Carlos Garre, Jorge Gascón, Eder Miguel, Alvaro G. Perez, Javier S. Zurdo

Proc. of Congreso Español de Informática Gráfica - 2010

2009

Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces

Sara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy

SCA09 (Symposium of Computer Animation 2009)

2008

Optimización del Cálculo de Colisiones para Mallas Deformables mediante Voxelización de Primitivas

J. Gascón, M.A. Otaduy, J.M. Espadero, A. Rodríguez

CEIG08 (Congreso Español de Informática Gráfica) (Proceedings of the Eurographics Symposium on Rendering) - 2008.


About Jorge Gascon Perez:

Jorge Gascon Perez is a software engineer and 3D modeller who works as remote programmer in projects related with 3D Web, WebGL, cloud computing, high escalability, 3D graphics, Virtual Reality and video games.

  • I had the privilege of publish some papers in Siggraph SCA international conference. Please visit my Publications web page for more details.

  • Designer and Founder of Mus 3D, game of reference of Mus, a popular Spanish game of cards (77K monthly users and increasing).

  • He is a developer that employes cutting-edge approaches of high scalability and performance, like Data Oriented Architecture (DOA) , employed in VFX suites, like SideFx's Houdini.

  • Jorge has worked speeding-up processes and pipelines, also in feature-film studios, like Wonder Park, for Paramount Pictures.

  • He also is an expert in Web technologies, as HTTP & Websockets Protocols, HTML5, CSS and Javascript.

Contact Email:   jorge.gascon.perez[at]gmail.com

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